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Having been raised by Gaplanders growing up, Robert felt more at home with them than within the steel walls of the city, hoping to live a peaceful life with his new friends. Set within a post-apocalyptic world, the remaining humans either reside within the enclosed mega-cities and live by the rules of those in charge, or survive in The Gap (basically anywhere outside of these cities), scavenging and trading within their small tribal communities. So, after playing the game four times in order to grab the platinum on both the PS4 and PS5 versions of the game, was this sequel worth the 26-year wait? Let’s find out…īeyond a Steel Sky is set ten years after the events within Beneath a Steel Sky, our Protagonist Robert Foster has returned to ‘The Gap’ after leaving his robotic friend in charge of rebuilding and maintaining Union City.
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It’s a brilliant partnership, one which led to (spoiler) a port that looks and plays brilliantly on the PlayStation 5. You can even pick it up on both Steam or GoG for the low, low price of FREE, should you want to experience the events prior to Beyond a Steel Sky – however, despite being a direct sequel, Beyond thoroughly explains what happened within the first game seamlessly within the story and objects you can interact with, so you don’t have to play Beneath in order to fully enjoy the latest game.īoth games were created by Revolution Software, the studio behind the hilarious Broken Sword series, with the console version of Beyond a Steel Sky being published by Microïds (the developers of classic series’ such as Syberia, Still Life, and publisher for games from Pendulo Studios). The latest game I’ve thoroughly enjoyed playing (multiple times) is the long-awaited sequel to Beneath a Steel Sky, the 1994 classic point-and-click game Beyond a Steel Sky.īeneath a Steel Sky launched in 1994 on both MS-Dos and Amiga, followed by an updated iOS port in 2009. Over the last few years, we’ve seen a few reboots, such as Black Mirror, remasters, such as Sam & Max, and new titles in a series, such as the Leisure Suit Larry games. I’m a massive fan of point-and-click games, whether they’re presented as the genre suggests (where you point and click) or modernised into a 3D style akin to the popular Telltale games.
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